Getting Started Framework Setup Subsystem Creation AI File Creation Designing AI Getting Started Leveraging The AI Toolkit Behaviour Decision Action Creating AI Getting Started Creating Files Behaviour Decision Action Bonus - Integrating your Own Pawn/Character Animation Debugging Optimization Modifying The Framework Overview Core Files Settings Getting Started Inheritance & Overrides Framework Class Hierarchy View Details The Behaviour Foundation Behaviour Design Create Decision Design Create Action Design Create View Details AI Toolkit Editor Tools Subsystem Creator AI Creator Relationships Perception Health & Damage Memory Debugging Targeting The Settings The Data The Events The Functions The Actions Pathfinding The Actions Interaction Command Aggression View Details AI Subsystems Template Child Template Examples Hide & Seek Woodcutter Shopkeeper Garbage Collector FPS Melee Ranged Companion Companion Enemy View Details Tutorials Framework Getting Started FPS Companion Getting Started Set Commands Selection Commands Creating Interactions Designing Behaviour with The Aggro System View Details Other Framework Highlights Organization & Quality Project Readiness Long-Term Support The Future of VisAI (2.0) Community Temporary Price Reductions View Details