The Behaviour Foundation is a unique AI design theory that was created to provide a straightforward way to design and create AI in Unreal Engine. It splits AI functionality into 3 core pieces. Behaviour, Decision, and Action.
Behaviours are the Structure of an AI, giving you a comprehensive way to plan dynamic AI behaviour.
Decisions are the Thought of the AI, giving you complete control over the way your AI plans its next move.
Actions are the Instructions for the AI, giving you a straightforward way to bring life to your AI.
The Behaviour Foundation is an AI design theory created by Ryan Hobbs that weighs the benefits of GOAP, Utility AI, and Behaviour Tree. It works by combining a natural behaviour structure with a simple but powerful decision making system.
The structure allows you to take full control over how your AI plans (or decides) what to do. You can easily define priorities, dependencies, plan ahead and make other advanced considerations without convoluting your AI logic.
With VisAI, creating any AI type is as easy as creating Behaviour, Decision, and Action.
No mess, less confusion. Modern AI
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