The Woodcutter AI Class was built to provide a an example for those looking to use many AI with their game. It includes a few examples on how you can build optimized AI.
The Woodcutter assigns itself to the nearest tree, chops it down, and puts it in storage. It repeats this process until the storage is full. It can run many AI and could be optimized to run even more.
You can easily add to, modify, and remove any part of the AI’s functionality to fit your needs. The template was built with customization in mind, and has been crafted to make the process as quick and seamless as possible. If there’s something you won’t use, you’ll easily be able to integrate your own solution or turn it off/remove it to save performance.
All AI Templates
- Modular
- Built for quick customization
- Non-limiting
- Replicated
- Optimized
- Heavily Bug-tested, swiftly updated when bugs are found.
This Templates’ Features
- Gather Resources from World
- Store them in Storage
- Stop on Full Storage
- Optimized Data Calculations
- Great Example AI