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Garbage Collector

Coming in VisAI 2.0! (not yet released)

The Garbage Collector was built alongside the Shopkeeper to provide an example on how you can hold multiple Behaviours within the same Behaviour Tree with miminal overhead. Shopkeeper and Garbage Collector can switch jobs at any time seamlessly.

Garbage Collector is a great example of using optimization methods and getting an AI to react to events. They’ll pick up garbage as it is placed on the floor, and idle otherwise.

You can easily add to, modify, and remove any part of the AI’s functionality to fit your needs. The template was built with customization in mind, and has been crafted to make the process as quick and seamless as possible. If there’s something you won’t use, you’ll easily be able to integrate your own solution or turn it off/remove it to save performance.

All AI Templates

  • Modular
  • Built for quick customization
  • Non-limiting
  • Replicated
  • Optimized
  • Heavily Bug-tested, swiftly updated when bugs are found.

This Templates’ Features

  • Great Example for Job Switching
  • Overviews Basic AI Goal Execution
  • Perfect for those just starting VisAI & getting into more advanced AI
  • Tracks nearby events
  • Can switch to Shopkeeper easily with extremely minimal overhead, the cost of checking an enumeration.

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