The Behaviour Foundation

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Design

VisAI splits AI functionality into 3 core pieces. BehaviourDecision, and Action

Behaviours are the Structure of an AI, giving you a comprehensive way to plan dynamic AI behaviour. 

Decisions are the Thought of the AI, giving you complete control over the way your AI plans its next move.

Actions are the Instructions for the AI, giving you a straightforward way to bring life to your AI. 

On this page, we’ll be focusing on Action, the Instructions. Let’s get started!

With VisAI, Behaviour defines what’s possible for the AI, and Decisions are handling what the AI should be doing. All that’s left, is actually doing it; that’s where Actions come in. 

Actions are essentially just Behaviour Tree Tasks, designed to be straightforward. They are run in order from left to right, and are encapsulated within a Plan. Some Plans may have many Actions, some may only have one. It’s up to the designer! 

As an Example:

For an advanced Plan such as “Tactical Attack”, you might have the Actions “Find Nearby Vantage Point”, “Fire Weapon”, “Throw Grenade”, “Use Ability”, or something else more fitting. 

Actions provide you an easy way to define how an AI can complete a plan. Use them in cohesion with Decisions. For example, “Find Nearby Vantage Point” needs to be successful, so you would want to incorporate a check for nearby vantage points in the decision to ensure the Action is successful. 

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