VisAI uses a unique design theory inspired by popular theories such as GOAP, Behaviour Tree, and State Machines. Designing your AI is straightforward. Your AI will think similar to how a person would in a specific situation (like the one they are experiencing in your game)
AI built with the framework can be broken down into three core pieces:
- Behaviour
- Decision
- Action
Behaviours are the Structure of an AI, giving you a comprehensive way to plan dynamic AI behaviour.
Decisions are the Thought of the AI, giving you complete control over the way your AI thinks.
Actions are the Instructions for the AI, giving you a straightforward way to bring life to your AI.
Let’s move onto Leveraging The AI Toolkit.