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Pathfinding

VisAI’s Pathfinding System is designed to give your AI a logical way to navigate the world around it. Currently, the Pathfinding System is geared towards indoor locations, locations with a lot of landmarks, or random navigation. In the future, the system will incorporate EQS, more logical Random Area Navigation, and more.┬áStay updated in the Discordfor updates to the framework!

In the Pathfinding System, you’ll find things like Waypoint/Room-Based Navigation, Modular Actions for the System, and more. Take a look at the list below to learn more about what the system has to offer. 

All Systems

  • Replicated
  • Modular
  • Optimized
  • Easy to Customize & Expand
  • Various Functions & Events to assist you during development

This System

  • Waypoint/Room-Based Navigation
  • Random Navigation
  • Stealth Points for easy Stealth integration
  • Modular Actions 

There are currently no settings for the Pathfinding System, but as the system grows, that may change. There are a few settings on the Modular Actions that are available within the Behaviour Tree, so be sure to look at those if you decide to use the Actions!

Class Hierarchy;

System Location: AI Controller

Next Steps

The system provides powerful functions that are easy to use. Look through the different functions available to you and consider how you could use them with your AI. Chances are, you’ll find something that you don’t have to spend time building yourself. 

Learn how to modify systems by checking out the Modifying the Framework page. 

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