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Health & Damage

VisAI System - Health & Damage

VisAI’s Health & Damage System is inherited from the VisBP – Health & Damage System

You’ll find a complete, easy to use, and easy to customize Actor Component that can be added to any actor to immediately add Health & Damage. The system integrates directly with UE4’s Damage system, so everything is replicated and there’s no need to call any events or provide it with any information. All you’ll need to do is customize!

The Features

In the Health and Damage System, you’ll find things like Health Regeneration, Damage Tracking, and more. Take a look at the list below to learn more about what the system has to offer. 

All Systems

  • Replicated
  • Modular
  • Optimized
  • Easy to Customize & Expand
  • Various Functions & Events to assist you during development

This System

  • Health
  • Health Regen
  • Damage
  • Damage Tracking
  • AI Perception Report – Damaged
  • Easy, Replicated Death-logic integration

System Location: VisAI_Controller

The system provides powerful features that are easy to use. Look through the options available to you and consider how you could use them with your AI. Chances are, you’ll find something that you don’t have to spend time building yourself.

Learn how to modify systems by checking out this page here.

VisAI - Settings
VisAI - Events
VisAI - Functions
VisAI - Macros

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